Mortal Kombat 11 Krypt Patch Changes

Mortal Kombat 11 released last week. While the gameplay was praised, many fans were complaining about the Krpyt and Tower of Time system. Many players commented about the low reward numbers in-game currency – Koins, Soul Fragments, Hearts. With a low amount, players had to grind accessively to unlock skins, augments, and other goodies. People on Reddit and other gaming forums accused Netherrealms (Mortal Kombat Developer Studio) of forcing players to buy in-game currency with real money.

Netherrealms has released a new patch that addresses the players complaints for PlayStation 4 and will be on all other systems soon. Players will earn 3x more Koin, Soul Fragments, and Hearts for games. Tower of Time has also been adjusted in difficulty, payout, and Konsumables. Players stated the difficulty was too difficult and nearly impossible without using Konsumables. Hopefully with these changes, players can unlock more content on their own accord as Mortal Kombat 11 has a lot of extra credit in the Krypts. Below are more specific changes regarding the Tower of Time. Balance notes are also on the subreddit. 

Towers of Time Adjustments

• Adjusted AI difficulty curve

• Further opponent health reductions in higher level Towers

• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash

• Ice based modifiers will no longer attempt to freeze players during invalid states

• Adjusted and removed modifiers from many Daily Towers

• Increased Koin Rewards for kompleting Towers and Tower Platforms

• Increased Dragon Challenge Koin rewards

• Increased post fight Koin rewards

• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies

• Lowered modifier damage for many modifiers

• Adjusted the lifespan of several modifiers

• Dramatically increased cooldowns on Tag Assist modifiers

• Fixed a missing Reduced Damage modifier in The Gauntlet

• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended

• Adjusted Gauntlet difficulty and progression requirements

• Disabler Konsumables now work with all intended modifiers

• Improved targeting for several Konsumables

• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable

• Corrected some multipliers on Augments for some characters which were inconsistent with others

• Fixed incorrect Armor interactions with some Modifiers

• Decreased Konsumable cooldowns for players


Author: blitzen34

Hello, my name is Benjamin Le. I am an avid gamer whose passion resides in Marketing for the Video Game Industry. This site is for people to read about gaming news and how the industry works. Please feel free to reach out to me at for any questions.

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