Do Let’s Plays ruin Video games?

Amy Hennig is a video game director and script writer. She is famous for her work at Naughty Dog and writing the story for Legacy of Kain and the Uncharted series. A veteran in the gaming industry, she spoke up about the price of creating video games and how video playthroughs of games ruin sales for the creators and justify microtransactions.

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Video games need to contain enough content to warrant consumers to pay the $60 price tag. Now more than ever, micro payments such as loot boxes and DLC are customary with every game purchase. Consumers often complain that the inclusion of microtransactions are ruining the gaming industry and that video games have become more of a service. To experience the full content of a game or play online, you’re often forced to pay for additional content that many believe should already be included. Hennig states the reasons games as a service have become the standard is because the price of creating video games have risen. She defended the popularity of loot boxes because creation cost have increased but the price of games have not. The budget continues to grow to create bigger and better games but it comes with the price of trying to earn a profit via game sales. The demand for better games have increased as amazing and beautiful games such as Horizon Zero Dawn, Assassin’s Creed Origin, The Last of Us, and Legend of Zelda: Breath of the Wild have shown single player focused games can still be amazing. However, Single player games have an even difficult time because the replay value isn’t as strong to more audiences in comparison to games with multiplayer aspects. This has led to more video games to come with DLC, season passes, multiplayer, and micro-transactions.

Visceral Games Star Wars project - Imperial-occupied town from early in-game footage
The single player Star Wars game by Visceral – Studio was close by EA for linear based only games

Hennig also stated that the popularity of Let’s plays and video game playthroughs have ruined the sales of Single Player games. People can watch entire games stories or gameplay on YouTube or Twitch through other players. She believes the rising popularity of online media will continue to drop games sales and force companies to find alternative forms on sales such as loot boxes.

Let’s Plays have become a major form of media. Popular online personalities have started gaming channels and play through the entire series. This can introduce potential consumers to buy the game. Now, YouTube and Twitch link to stores where you can buy the games when watching online playthroughs. Videos are seen as indirect marketing and one of the biggest platform that can reach an audience without heavy cost. Some introduce a game that people would never have bought until they saw content creators make playthroughs.  However, there can be an argument on whether it is worth to pay $60 for a single player only game. Video games have become a luxury for some and lack of side content in a story or additional modes of gameplay leads to lower sales. This justifies the addition of microtransaction to make up for the profit lost when games eventually price drop. It really depends on the individual.

What do you think about what Amy Hennig said? Do you agree or do you disagree?

Polygon

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Reset Era

Dragon Ball FighterZ Beta Launches Jan.13

If you’ve been waiting to try Dragon Ball FighterZ, the beta will launch on Saturday, January 13th if you have pre-ordered the game. For everyone else, it’ll launch on Sunday, January 14th. The beta will launch with 11 different characters from the original 20 roster. The beta will only be for PlayStation 4 and Xbox One and end on January 16.

WHO considers Video Game Addiction a Mental Disorder. What happens next?

WHO (World Health Organization) is considering to add Video Game addiction to the list of mental disorders in 2018. It would be known as a mental disorder. As stated by WHO, excessive gaming addiction can determined by:

  • impaired control in playing  or quitting games
  • Prioritizing video games over anything else
  • Continuing to play games despite the negative effects affecting you

Like all mental disorder affects, it would considered to have an affect on your personal, family, social, educational, occupational or other important areas of functioning. It would take about 12 months to diagnose game addiction as a mental disorder. ICD-WHO

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What does that mean?

Medical:

The first effect for gaming addiction would be medical based. Gaming addiction falls under the substance abuse/addictive behavior category. This would include drugs and gambling. More funding and research towards creating drugs/medicine to “reduce” the effects of playing video games similarly to anxiety or bi-polar disorder. Although Gaming addiction falls within the category for substance abuse, the body doesn’t need to detox from gaming sessions. Treatment would be similar to gambling addictions such as therapy groups.

Business:

If the change passes then there may be more warnings in games to suggest to players to stop playing after certain hours. The message comes often in MMOs (Massive Multiplayer Online) such as World of Warcraft or Final Fantasy XIV. While parents and adults can find information regarding game addiction online, they have never been shown in game. Gaming stores may face new regulations. Selling a object that falls under substance abuse would have stores need licenses to sell similar to cannabis. There could also be a age restriction for buying video games similar to alcohol.

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Legend of Zelda: Link Between Worlds (3DS)

Opinion:

Everything is negative when done in excess. Video games are no different. While I agree that playing video games too much can be negative, considering it a mental disorder sounds a bit extreme. There are obvious pros and cons to video games. The effect it could have on introducing video games to all people is negative. If games are considered a cause for mental illness, it would make it difficult to grow the medium and introduce it to new people.

Sources:

WHO

Mental Disorder Definition – WHO

Gambling Addiction Treatment

 

Nexus Mods plan for compensation for Content Creators

Nexus Mods has always been a popular site for mods for PC Games, specifically, Skyrim. Mod authors have created thousands of mods to improve the game and add unique features that were never available in the game. The mods were provided by the community members and didn’t cost a single dollar. Now Nexus Mods is going to provide a compensation plan for content creators who want to join the new program. It will be known as a Donation Point Program.

How it works:

Nexus Mods will contribute $5000-$10,000 to a monthly pot. Based on how many donation points (DP) are earned, it will create a larger fund that will be distributed through to mod authors based on downloads. $1 is worth 1,000 DP so mod creation will not be able to replace a full-time job. For example, if the total donation money pool is $10,000 (which is 10,000,000 DP) and the total unique download count is 5,000,000 then that means each unique download would be worth 2 DP. Ergo, a mod author who receives 25,000 unique downloads that month will receive 50,000 DP, which is the equivalent of $50 to redeem. The money value can be redeemed for PayPal donation or Amazon credit or unique items in the future directed towards modding.

What counts as unique downloads?

Unique downloads refer to a mod author’s page visit. So if the author has 14 mods on one page, any download from one user counts as one dp. Even if a user downloads all 14, the author would still only receive one point. All previous downloads will not count for the program. The unique download was considered the safest method by Nexus Mods.The start of the Donation Point program will begin in Q1 2018.

How to make the System safe and fair?

It would be extremely difficult to create unique views as somebody would need to create 20,000 accounts to receive at least $200 from downloads. Authors will only receive points after 3 months after the download. That way, downloads can be reviewed to see if there are any misconducts. Nexus Mods is pushing the program until Bethesda states otherwise.  Any Mod author can opt out of the system. You can even state which mods you would want to opt in or out. If your mod is being used in the point system for a packaged mod program and you’re uncomfortable with them earning points on it, you can ask to remove it. The author always has the rights to the mod they created.

What else?

You can also save your points to redeem at a future date. The points won’t disappear each month. They are also expected to add a point transfer system if you want to give it to another author.

Opinions:

The Nexus Mods community has been relatively split on whether it is a good system or not. I don’t know much about the modding community but you can check the comments to hear from many people’s perspectives: mod authors and consumers alike.

Sources:

Nexus Mod – Skyrim