Persona Game Overload

If you love Persona, Atlus and P Studio has more games for you. Three spin-offs have been announced for the main franchise. For Rhythm Game Fans (Dance Dance Revolution, Rock Band, Hatsune Miku), Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night. While they definitely don’t keep the same theme as their original games, they are non-canonical stories. Persona 4: Dancing All Night had a story for the game, so it’ll be interesting to see what the developers have in store for Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night. Persona 5 had a reference to a character in Persona 4: Dancing All Night but no other mentions. They will release for PlayStation 4 and PlayStation Vita in 2018 for Japan.

Also, P Studio also announced Persona Q2, a sequel to the Nintendo 3DS Etrian Odyssey type game: Persona Q. All that has been shown is the logo which alludes to Persona 5 characters. The original was a connection story for Persona 3 and 4.

Sources: Polygon Eurogamer

Persona 5 Anime announced for 2018!

The critically acclaimed Japanese Role-Playing Game (JRPG), Persona 5, will have an anime adaptation scheduled to release in 2018! Released worldwide earlier this year, the Atlus RPG has received rave reviews from gamers. The animation will be done by A-1 productions whose recent works include Sword Art Online, Aldonoah Zero, Fairy Tail, and Persona 4 Golden: The Animation. Voice actors have all been announced and the teaser trailer is below. No actual footage is shown but I’m a huge fan of the game and series so I am excited about the anime.

Sources: IGN

New Crash Bandicoot Level for Free!

The never been release level from the 1996 Crash Bandicoot, Stormy Ascent has been released. Originally a cut level from the classic game, it was too difficult to be released based on original creator: Taylor Kurosaki. Already a difficult game, the level was “roughly four times longer than any other level in the original game. Getting through it is a feat of both skill and endurance!” said Game Director: Dan Tanguay. It was too hard to release for the original game but if you own Crash Bandicoot N’ Sane Trilogy, you can get it for FREE…for the next 30 days. After that, it’ll be $2.99 in the United States. Announced at San Diego Comic-Con, the level is the hardest and was initially going to be released with the N’Sane Trilogy game but it was not finished on time.

If you wanna see the level in action, you can find the trailer below.

Sources: Playstation Blog

Eurogamer

Hitman Developers are now independent!

This is my 11th article. If you have been following me since the beginning, thank you for taking the time to read and check out my Video Game News Blog. You may remember my first article about Io-Interactive potentially being sold off by Square-Enix.     Link

 

Io-Interactive will be an independent studio which means they will own the rights to the Hitman series. They came to an agreement with a manager buyout with Square-Enix. A manager buyout is a transaction where a company’s management team purchases the assets and operations of the business they manage. Although there were more DLC content scheduled for June for the Hitman (2016), multiple lay-offs, abandonment of the episodic style of story, and the structure change may delay the release.

However, this also means the series has not died and they’ll be allowed to work on any of their titles as they wish. Io-Interactive may resort to Kickstarter in the future for fundings for titles in the future as Square-Enix will no longer be supporting their releases. If you are a fan of Io-Interactive games, be on the lookout for future opportunities to support them.

Here is the statement from Io-Interactive CEO Hakan Abrak:

  • In its 19 years of history, Io-Interactive has brought you original and exciting entertainment; from Mini Ninjas and Freedom Fighters to gaming’s most notorious criminals Kane & Lynch and of course our beloved Agent 47. With our latest game, we have not only transformed Hitman, but also moved our entire studio into the AAA digital era. Our live product has disrupted the video game business and has received recognition and praise from press, community and our fans.
  • There are many tales of hope, dreams, hardship and joy within these walls. We have never strived for the expected or predictable. Instead, we are always in pursuit for what feels original and real. Our passion and determination has never been greater and so that is why we have decided it is not the time to stop as we have many more exciting and original tales to tell.
  • Therefore I am proud to announce today that IOI is now officially an independent studio. We have successfully concluded our negotiations with Square Enix and have agreed to a management buyout. Crucially, we will keep all of the rights to the Hitman IP.
  • This is a watershed moment for IOI. As of today, we have complete control over the direction for our studio and the Hitman IP – we’re about to forge our own future and it’s incredibly exciting. We are now open to opportunities with future collaborators and partners to help strengthen us as a studio and ensure that we can produce the best games possible for our community.
  • I would like to say a big and sincere thank you to all of our players, community, friends in the media and everyone else connected to the studio for the messages of support that we have received in the last few weeks. I would also like to thank Square Enix; it has been a great family to be a part of and we are proud of what we have achieved together in the last eight years. IOI started as an independent studio and we will now return to those roots with an extremely passionate and talented team.
  • We are counting on the continued support of all our players; simply by having fun with everything we’ve released so far for HITMAN – and we want to encourage more of you to try our game. We have more details to come on our plans for that next week.
  • Thank you.
  • Hakan,
  • Io-Independent

Sources:

Eurogamer.net

DLC Content Delay

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