Pokemon Let’s Go isn’t for Long Time Fans

*This article is my opinion**

I’ve been playing Pokemon ever since I was four years old. I’ve played every generation of handhelds Pokemon series: From Yellow to Ultra Moon. Like every longtime fan, I’ve been waiting for a new big entry into the series for the consoles and when the Switch was announced, it was a dream come true. “A console that can also be a handheld?! This is perfect for Pokemon!” When Pokemon Let’s Go: Pikachu/Eevee Edition was announced, I was ecstatic as every Pokemon players dreams came too. As the game comes closer to release on November 16th, I hear more news which discourages me from buying the game.

Back to Kanto in the Wrong Way

The first generation Pokemon are classics. Their designs are great, simple, and appeal to every age. What isn’t a classic is Kanto. While Gold & Silver are revolutionary for including the Kanto region thanks to Iwada, the appeal was because players just played the first generation and it provided more opportunities to explore than Johto. Players want to explore more than one region, it doesn’t have to be Kanto. I think going back to Kanto and only having Kanto is a mistake.

I think starting with the first generation of Pokemon and simplifying the genre for potential new players is good, I wish it wasn’t the next big Pokemon game. While Gamefreaks (Developers of Pokemon) have confirmed they are working on the next generation for 2019, I am worried they believe having one big region to explore is what fans want.

Image result for pokemon let's go map
The map looks amazing but if you filter through it, it’s just the same thing we have played before

Simplifying the Catching System

Pokemon Go completely changed how we catch Pokemon. Rather than clicking the button, we can now feel and throw the ball in Pokemon Let’s Go! However, catching them feels more like luck than strategy. While weakening Pokemon isn’t complex, it helps makes the player like they are working towards a higher success rate. The biggest annoyance in Pokemon Go is Pokemon running away after failing to catch. While curve throws and aiming are skill based, GameFreaks didn’t need to cut out the Pokemon battling portion. Both systems should be available but Junichi Masuda (Director of Pokemon) felt the game changes needed to be made for the Switch game.

Image result for pokemon let's go catching pokemon
Give me that Clefairy

Forcing Gym Battles to be easier

Siliconera showed a new screenshot regarding Gym battles. In front of most gyms, an NPC stands to give you advice on how to beat the Gym Leader with certain Pokemon types. In Pokemon Let’s Go, they won’t let you even challenge the leader until you have a Pokemon that is type effective against them. While it is great for new players to hear, it removes the freedom of gameplay. You should be allowed to challenge and play however you like in Pokemon. Letting players struggle should be an active learning experience.

Translate: You need a Water or Grass Type Pokemon to challenge


I hope Pokemon Let’s Go Pikachu/Eevee does well. While I will most likely skip this game, I love the series. I think it may be a test to see how players respond to the changes before they consider finalizing the details on Pokemon 2019. Many of the changes are controversial to longtime players like me but perhaps the sales numbers and review responses will affect future gameplay changes. I like Pokemon Go but I treat it like a different game than the main series. I prefer the style of a console game to be different than a mobile game.

The Pokeball accessory looks cool though.

Will you be buying Pokemon Let’s Go?

Nintendo Everything – Junichi Masuda Interview



Author: blitzen34

Hello, my name is Benjamin Le. I am an avid gamer whose passion resides in Marketing for the Video Game Industry. This site is for people to read about gaming news and how the industry works. Please feel free to reach out to me at lebenjaminj@gmail.com for any questions.

5 thoughts on “Pokemon Let’s Go isn’t for Long Time Fans”

      1. For some reason Gamefreak looked at the ‘Pokemon mystery dungeon’ and went “That’s way too hard, who would want to play a game that makes you think?”
        So got rid of EVERY mechanic!
        No longer did you have to worry about filling your food meter with apples (you had endless stamina).
        No longer did you have to worry about levelling (everyone you friends levels as a group).
        No longer would have to pack a balanced adventures bag.
        This “dungeon adventure game” had way too much a focus on building.
        You don’t even have to go deep into dungeons in order to win the mission.
        The game will hold your hand from beginning to end! It doesn’t even have a post-game (mystery dungeon is known to have huge post games).

        T_T Do you know what there excuse was “Don’t worry, we are making your ‘mystery dungeon’ next.” sound familiar.

        ‘Pokemon super mystery dungeon’.

        Liked by 1 person

      2. I only have one worry with the 2019 game.
        O_O Pokemon super mystery dungeon: Just generate instant kill dungeons (the game is a little broken).

        new game: Just turn the encounter rate up and make them over levelled.

        tedious doesn’t equal hard.

        Liked by 1 person

  1. Nice article. I’m also having similar reservations and may skip out. I’m not too crazy about the implementation of the Pokemon Go catching mechanic and lack of random battles. May have to wait on reviews for this one.

    Liked by 1 person

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