Hawaii Plans to Regulate Lootboxes

If there is one good thing to come from Star Wars Battlefront 2, it is that people around the world being more aware of loot boxes. In regards to a past article, EA (Electronic Arts) faces heavy scrutiny from gamers and government officials regarding the loot box system in Star Wars. Buying loot boxes gave unfair advantages to players in competitive multiplayer and were the best option to unlocking all of the content in the game. Hawaii was very critical against EA and video game companies pushing loot boxes in their games as they viewed it as a form of gambling towards children. Now Hawaii lawmakers are trying to push new bills to regulate loot box purchases.

Chris Lee of Oahu

One pair of bills, House Bill 2686 and Senate Bill 3024, would prohibit people under the age of 21 purchasing any games with randomized rewards using real money. House Bill 2727 and Senate Bill 3025, would require video game companies to label games with randomized purchases and the probability of loot box rewards. State Rep. Chris Lee of Oahu, who spearheaded the bills, stated “I’ve watched firsthand the evolution of the industry from one that seeks to create new things to one that’s begun to exploit people, especially children, to maximize profit.”

While games like Overwatch make earning loot boxes plausible and only offer cosmetics, some are providing advantages in game which encourages people to buy in order to win. Lee stated because the games are only rated T, the games promote gambling at a young age on virtual goods. Despite the backlash, Star Wars Battlefront 2 sold well but not as good as EA had hoped. EA was hoping to make more based on micro-transaction but based on the backlash, had to remove them.

Micro-transaction and in-app purchases are common among video games, including games for younger audience such as Minecraft and smart phone games. GDC (Games Developer Conferences) stated that 1/10 upcoming games would have loot boxes in some manner. One anonymous GameStop employee is wary that the law could lower the cost of sales based on the labels.

Image result for loot boxesMicro-transactions are a huge profit for video game companies. Activision Blizzard made over $4 billion on loot boxes alone in 2017. Often, companies use micro-transactions to earn higher profit margins rather than relying on sales alone. Gamers throughout the world have complained about the system and “games as a service” that has become more prevalent. Whether the law passes will force the industry to change a huge part of sales and potentially shake up the practices.

Sources:

Hawaii Tribute

Rolling Stones – GDC

PC Gamer – Blizzard makes $4 billion

The Game Awards: “Fuck the Oscars” explained

The Game Awards this year was a spectacular showcase of how an awards show should be for the video game industry. Great performances, focus on the actual industry, actual speakers from the video game industry and not a celebrity forced to speak from a cringe-worthy script. The best part of the show was the real passion from the speakers; especially from Indie developer, Josef Fares, who flipped off the cameras and shouted “Fuck the Oscars!” Fares is the co-founder of Swedish indie team Hazelight Studios and the writer and director of its first project, A Way Out.

His 3-minute rant went viral. Fares was suppose to announce the release date of March, the game-play and story of his cooperative game: A Way Out which gave fans interest based off earlier trailers this year.

Despite his rant, Fares added that he would probably say the same thing even if it wasn’t at the Game Awards. When asked why he was correlating it to the Academy Awards, Fares stated it was because so many people had compared The Game Awards to the Oscars. Fares has directed multiple feature length films and said his outburst was an instance of himself failing to explain. He wanted to say that The Game Awards always felt as though they were an inferior version of the Oscars or other art award shows for films and television shows.

Fares stated that “it’s time for people to understand that games are, like, a serious art.”  Often, video games are treated and shown as an inferior form of art and Fares and many other video game developers and fans (myself included) that games are a unique medium. Fares previous developed game, 2013’s Brothers: A Tale of Two Sons, which was praised for its heartfelt story and unique gameplay. Brothers had two different brothers that were controlled with individual analog sticks. Hazelight Studios is attempting to create an even better version of this with A Way Out. The game revolves around two different personality characters: Leo and Vincent. It can only be played cooperatively and there’s split screen only so that players can see how the other is moving or interacting with the environment and characters. You can even play it with a friend who doesn’t even own the game. (As long as one person owns a copy and they have the same game system).

A Way Out is scheduled to be released March 23, 2018, on PlayStation 4, Windows PC and Xbox One.

Sources:

Polygon