Swery pushes forward on Cat RPG: The Good Life

Hidetaka “Swery” Suehiro refuses to back down despite his low support on crowdfunding his new Cat RPG: The Good Life. The game is planned to be a combination of murder mystery, pet simulator and role-playing game. The project currently sits at 19% of its crowdfunding goal on Fig. Their set goal is $1,500,000. As of October 3rd, 2017 they stand at$293,017 with 8 days remaining.

“Originally and even now I have been concerned, of course,” Swery said about the project’s struggle to bring in backers when Polygon spoke with him during TGS “I’m not going to give up, though. There’s no way. I’m going all the way through to the end.”

This is Swery’s first project with his new studio: White Owl. It involves a story revolving around a New York-based photographer, Naomi, who moves to an English village regarding a murder. Your investigation earns you money. Depending on how much money you earn, you’ll be treated differently by the NPC’s. Also, the townspeople and yourself turn into cats or dogs at night and nobody knows why. Its known in the game as “This is the happiest town in the world.” and “We’re the happiest people on the planet.” (I would love to be a dog or a cat tbh)

 

The game is being crowdfunded through Fig which is considered a controversial crowdfunding site. Unlike Kickstarter, investments in the game development give you Fig Game Shares; meaning you will earn a profit depending on how much the game sells. However, the game must sell at least 2 million units at a $60 to earn any money back. Investors are not guaranteed any funds unless the game earns a unspecific amount of revenue. The investments are not secured by SEC (Securities And Exchange Commission) meaning they aren’t legal investments and have to be reviewed by the government before receiving any money back. The SEC’s primary function is to oversee organizations and individuals in the securities markets, including securities exchanges, brokerage firms, dealersinvestment advisors and various investment funds. Through established securities rules and regulations, the SEC promotes disclosure and sharing of market-related information, fair dealing and protection against fraud.

The site is backed by Fig’s advisory board, which includes Double Fine head Tim Schaefer and Obsidian Entertainment co-founder Feargus Urquhart. 

Swery has stated that “The guys at Fig did something really nice, in that they only choose something that has been very exclusively selected,” he said. “Only high-quality people are chosen to be able to fund and be part of the project.”

Crowdfunding ends on October 12th.

Opinion:

There is no way this game is gonna reach its goals. Although his games are cult-classics, they never sell well enough to warrant sequels or reach a wide audience. A goal of $1,500,000 is absurd for any game that he has produced. Even on Ps3 and Xbox 360, Deadly Premonition made less than half a million dollars globally. He even admits that the game had no “economic success.” To even put it on Fig, a site which most people have not heard of or disapprove of their style of funding makes Swery’s goal even less probable. It also doesn’t help that The Good Life looks ugly graphically. Swery’s games have never looked graphically impressive but to ask for $1.5 million for something like that is ridiculous.

 

Sources:

Polygon

Eurogamer

Investopedia

Thegg

SNES Classic is actually just an NES Classic

Nintendo has recently hit an upswing in public opinion. The Nintendo Switch has been doing well and brand new games are coming to the system. Both hardcore and casual players are experiencing a new golden year for Nintendo. However, hardware has never been their strong suit. Low stock number, constant demand, and slow restocking have made many fans begging and angry for a Super Nintendo Classic or Switch. Well, Nintendo is definitely going to get more flack tomorrow. The Super Nintendo Classic is releasing on September 29, 2017, and it’s made out of the same parts as the Nintendo Classic.

Eurogamer broke open the SNES Classic and showed that the components and the printed circuit board are exactly the same as the NES classic, even down to the controller ports. They are even using the same open source, Linux. The Super NES is on the left and the NES is on the right. It fits into the same shell as well.

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So what does this mean? Well, it means Nintendo can produce the NES Classic again. This would explain why they are reselling the NES classic for Summer 2018 for a small run. They stopped production in April. This led to outrage and people selling them on auction sites such as eBay for outrageous prices.

Because it is made of the same board as the NES classic, you can also hack it to add more games. The Hakchi2, the program to hack the NES classic, is also compatible with SNES.

While this may deter a few from purchasing a Mini SNES Classic, it won’t stop the massive revenue Nintendo will earn from the release. What do you think about this news? Are you annoyed with Nintendo using the same tech to create a new console or do you only care about the games?

Sources:

Eurogamer

Polygon

Video Game Voice Actor Strike: What is it?

The 340-day strike for The Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) has reached an end. A tentative agreement has been made between the voice actors and 11 Video game companies: Activision, Electronic Arts, Take-Two Interactive and Warner Bros. Interactive Entertainment, and more. The strike began on October 21st, 2016. SAG-AFTRA was striking for four issues: Transparency on voice acting contracts, prevent stress on extensive vocal sessions, stunt coordinators available for on hand performance capture studios, and bonus pay depending on sales of the game.

  • Not every voice actor knows what game their voices will be in. Often, voice actors are contracted for a specific role, sent to a recording studio, and then given a script. This is more relevant on actors playing small characters or NPC’s.
  • Voice acting sessions can become quite straining on vocal cords depending on the role. Grunts, screams, and battle lines session can become strenuous and taxing. Some actors claimed they were forced to shout for hours which can cause permanent damage to vocal cords.
  • Some voice actors are requesting to perform certain stunts for performance captures in the game. To save money, most companies will not hire professional stunt actors for roles but rather have their on-hand voice actors perform the action.
  • The biggest issues were the request for bonus pay based on video game sales. The original request from SAG-AFTRA was a full day’s pay for each 500,000 units sold. Certain games sell extremely well but voice actors are not compensated for their “efforts in improving sales.”

Not everything was achieved but so far SAG-AFTRA is considering the negotiation to be a big step forward. An alternative form of payment was agreed upon but not based on sales of the game. Voice actors will receive a  bonus of $75 for their first session and end up with a total bonus of $21,000 for 10 sessions. 

“This is an important advance in this critical industry space. We secured a number of gains including for the first time, a secondary payment structure which was one of the members’ key concerns,” said SAG-AFTRA president Gabrielle Carteris. “The bonus payments we have now are significantly larger now than what we had 11 months ago. The existence of additional payments beyond your session fee is in the video game world for good, both in our high-budget and independent promulgated agreements” said Keythe Farley, chair of the SAG-AFTRA negotiating committee”

Voice actors will also receive more transparency from Video game studios. They will know the project code names, the genre, whether it is a sequel or part of a previous IP or if it is a recurring role. 

“Members are also protected by the disclosure of whether they will be required to use unusual terminology, profanity or racial slurs, whether there will be content of a sexual or violent nature and whether stunts will be required,” said chief contracts officer Roy Rodriguez.

The contract also contains an “employer commitment” regarding issues of long video recording sessions. The agreement isn’t finished. SAG-AFTRA’s national board will review the contract at its next meeting in October.

Arguments against the Strike:

SAG-AFTRA doesn’t represent every video game voice actor. They make up 25% of the industries voice acting talent. 40% of the top-selling games don’t even use SAG-AFTRA voice actors.

Sources:

Eurogamer

Endgadget

Polygon

TGS 2017 Trailers: Left Alive and more

Left Alive:

A new intellectual property (IP) from Square-Enix. The details and directing staff have hyped up many fans of Mech games. Set in Novo Slava, Russia in the future, humanity has apparently not learned about allowing something to live or die. The trailer doesn’t show much but there are actual gameplay and in-game cutscenes. Surprisingly, it shows 3rd person shooting aspects against the Wazers (mechs). If you’re interested in more of the game, click here.

Hokuto Ga Gotoku:

Yakuza developers are working on a new Fist of the North Star game. Based off the hit classic manga, you play as Kenshiro, master of the assassination art: “Hokuto Shinken.” Although the trailer doesn’t reveal much, it is a free roaming game similar to the Yakuza series. You’ll explore the towns and fight random thugs, bandits, and thieves and murder anybody in your way. Many of the kills are censored for the Japanese audience. Similar to the Yakuza series, you’ll also do random side jobs that will seem out of character such as work in bars and mingle with people. It is set for Japan in 2018.

https://www.youtube.com/watch?v=spsFVhhxpDs

More updates coming soon