Yoko Taro saves Platinum Games

1Yoko Taro, director of NieR, has been announced as the saviour of Platinum games (Bayonetta, Vanquish, Metal Gear: Rising). NieR Automata released early 2017 and received mass praise. It sold extremely well despite the competition against Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, and Persona 5. It sold 1 million units and sold 7x the amount of its predecessor’s (NieR) first 7 months in Japan. It may not seem like a huge deal but it was for Platinum.

Scalebound cover art.jpgLast year, Microsoft announced their cancellation of Scalebound. Scalebound was a huge project collaborated with Platinum games. It was meant to be an exclusive for the Xbox One and also be Platinum‘s first entry into making a huge game project. Most Platinum games are licensed or contract work such as the Legend of Korra, Transformers: Devastation, and Metal Gear: Rising. Unfortunately, there was a lack of progress or announcements from Microsoft or Platinum regarding Scalebound. Eventually, the plan was cut and Platinum loss a huge amount of funding.

 

According to Bayonetta and The Wonderful 101 director and professional Twitter master Hideki Kamiya, Nier Automata and Yoko Taro single handily saved Platinum.

“Nier’s success has to this point given Platinum a new fanbase, a growing staff, a brilliant success story, an increase in qualified job applicants, and a great benefit,” Kamiya said on Twitter

“Normally, I can’t help but do everything by myself… it’s a pitiful story, but to say that Yoko-san saved Platinum would not be an exaggeration. I cannot thank him enough.”(translation via NeoGAF user BRSxIgnition).

Opinion:

The original NieR was a cult classic but the sequel: NieR Automata has received mass praise. Considered one of the best games of the year, it is extremely impressive for Platinum studio as well as Yoko Taro‘s creative works who are generally producing good games but lack popularity. Hopefully, this leads to more work for Platinum and gives companies bigger trust in Yoko Taro’s directing.

Source: Eurogamer Gamespot

Persona Game Overload

If you love Persona, Atlus and P Studio has more games for you. Three spin-offs have been announced for the main franchise. For Rhythm Game Fans (Dance Dance Revolution, Rock Band, Hatsune Miku), Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night. While they definitely don’t keep the same theme as their original games, they are non-canonical stories. Persona 4: Dancing All Night had a story for the game, so it’ll be interesting to see what the developers have in store for Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night. Persona 5 had a reference to a character in Persona 4: Dancing All Night but no other mentions. They will release for PlayStation 4 and PlayStation Vita in 2018 for Japan.

Also, P Studio also announced Persona Q2, a sequel to the Nintendo 3DS Etrian Odyssey type game: Persona Q. All that has been shown is the logo which alludes to Persona 5 characters. The original was a connection story for Persona 3 and 4.

Sources: Polygon Eurogamer

Angry Pokemon Go-Fest Attendees sue Niatic

If you read my previous article regarding Pokemon Go-Fest, you might notice that some people were unhappy with the entire experience. People came all over the world to Chicago to catch Legendary Pokemon and experience an event dedicated to a game they enjoy on a daily basis. But constant game failures, lack of response, long lines in summer heat and slow fixes led to a complete event failure for Niantic. To apologize, they refunded all the attendees, gave them $100 worth of in-game currency, and Lugia. It was inevitable that somebody would sue Niantic and the first person was Jonathan Norton from California. Thomas Zimmerman is a Chicago lawyer who is supporting his and other people’s cases.

Since Jonathan’s first lawsuit, 20 – 30 lawsuits have followed as of July 27. They are mostly suing for negligence and Niantic not refunding participants’ plane ride ticket to Chicago.  Zimmerman stated

“Niantic is not offering to refund people’s travel expenses for coming to Chicago. Most of the people came from out of state, many people from other countries — I talked to someone who flew in from Japan.”

While Niantic did extend the time of the event and increase the range for catching Pokemon, Zimmerman stated it wasn’t enough. He stated

“The issue is, what was promised, what was the incentive that people relied on and the representations that people relied on to buy a ticket and make travel plans and fly to Chicago to participate in this festival, would they have done that had they known that that was not going to be lived up to and they weren’t going to get the experience that was represented?”

Opinion:

I personally think that paying for everyone’s plane ride ticket is too much. Yes, the event failed to meet anybody’s expectations but if you purchase a ticket, there is always a risk. This is the same for any concerts or any outdoor events. Regardless of how awful it is, companies don’t owe you for the trip because they didn’t plan the ride.

Do you think Niantic should refund participants for their plane tickets? Or do you think this is too much?

Sources:

Polygon

Chicago Sun Times

Pokemon GO Fest ends in Complete Disaster

If you still play Pokemon Go, you might have heard of a huge event called Pokemon Go Fest. Held by Niantic, developers of the Pokemon Go App, the event was held in Chicago, Illinois. The concept was to host a park area where Trainers would work together to capture legendary Pokemon. Fans from all over the state and the world flocked to the area. Tickets were $20 to even attend such at Chicago Park. Their goals had good intention and it sounded like Niantic would finally deliver the experience players wanted; however, it failed horribly and has been a huge disaster for the company.

Many players attending were unable to log on to the game. Countless Trainers around failed to log on. The CEO, John Hanke, and their Marketing Officer were booed on stage and were shouted at by players to “fix the game.” As a sign of apology, they increased the range of the event itself by 2 miles. Animations were slowed down to run the game in the area leading to choppy animation but the Trainers were able to play the game and catch the legendary Pokemon and more.

As a final form of apology, Niantic has promised to give $100 worth of PokeDollars to Trainers who purchased a ticket. They also will refund them the price of the ticket and obtain a free Lugia.

Sources:

Niantic Pokemon Go

The Verge

Polygon

Opinion:

Niantic screwed up. They have never been able to handle the load of players or properly gauge the amount who would be interested in playing. I’ll give them the benefit of the doubt because they are a smaller company but they should have servers set for a number of people. A Gaming company should test the numbers before even considering hosting an event of this calibre. People travelled from all over to have a good event and they were met with crushed experiences. Hosting a live event always has the potential of being a complete backfire on the company and it happened. I still play Pokemon Go and I don’t particularly enjoy it because of the technical issues and the lack of interaction despite the game being a year old. It’s basic and overall, a pretty boring experience. I’m not surprised this event failed and that they didn’t have servers that could handle the amount because they have never proved themselves to be capable of doing it. It’s their own fault again and I feel no empathy for a company that has constantly disappointed their fan base.