Codemasters Defends huge layoffs and the Cons for Video Game Developers

Codemasters is a video game company with a focus on racing games. They are well-known for their racing games series such as Dirt, F1, and GridThey have been in the industry since 1986. Despite their longevity, not all of their games have been successful. Earlier this year, they released OnRush, a unique racer with a focus on destroying other cars during a race. The game sold extremely poorly and barely sold 1,000 units in Europe according to Eurogamer.

Whether in response or to make back the money from the development of OnRush, Codemasters laid off many senior staff members and lead designers -including Driveclub and OnRush director Paul “Rushy” Rustchynsky. Junior members were also let go. Some employees had to re-interview for a position at the company.  Employees felt the lay-off was sudden as most expected to support upcoming Codemasters titles and help develop less ambitious games.

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In response to the Layoffs

While it is common for Video Game companies to have large layoffs after a game has finished, releasing the senior staff will make it difficult for making future games. Despite this, Codemasters defends the layoffs by stating “It is normal course of business for game teams to evolve as projects launch and move into service, and as other new projects start.” The spokesperson is partially correct. To keep the cost of development down, many companies hire developers as contractors.

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Difficulties of the Industry

According to TargetCW, a recruiting company, ten to fifteen percent of developers are contractors for big games. Since contractors don’t receive employee benefits, companies save 30% in cost. It is rare for contractors to ever be converted to full-time employees. Often, contractors stay on for a year or more in hopes of conversion. Many young developers will be contractors for many years. The gaming industry is idealized. As huge game budgets increase, more companies found alternative methods to save on cost. Perhaps what Codemasters said is partially correct that is common to lay off contractors and employees after a game development, it doesn’t mean it’s okay. With this news breaking, hopefully, more unions or changes to protect employees in the gaming industry.

Eurogamer – Original Interview with Former Employees

Polygon – Difficulties of Contract work

Gamersrevolutions

 

 

Pokemon Let’s Go isn’t for Long Time Fans

*This article is my opinion**

I’ve been playing Pokemon ever since I was four years old. I’ve played every generation of handhelds Pokemon series: From Yellow to Ultra Moon. Like every longtime fan, I’ve been waiting for a new big entry into the series for the consoles and when the Switch was announced, it was a dream come true. “A console that can also be a handheld?! This is perfect for Pokemon!” When Pokemon Let’s Go: Pikachu/Eevee Edition was announced, I was ecstatic as every Pokemon players dreams came too. As the game comes closer to release on November 16th, I hear more news which discourages me from buying the game.

Back to Kanto in the Wrong Way

The first generation Pokemon are classics. Their designs are great, simple, and appeal to every age. What isn’t a classic is Kanto. While Gold & Silver are revolutionary for including the Kanto region thanks to Iwada, the appeal was because players just played the first generation and it provided more opportunities to explore than Johto. Players want to explore more than one region, it doesn’t have to be Kanto. I think going back to Kanto and only having Kanto is a mistake.

I think starting with the first generation of Pokemon and simplifying the genre for potential new players is good, I wish it wasn’t the next big Pokemon game. While Gamefreaks (Developers of Pokemon) have confirmed they are working on the next generation for 2019, I am worried they believe having one big region to explore is what fans want.

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The map looks amazing but if you filter through it, it’s just the same thing we have played before

Simplifying the Catching System

Pokemon Go completely changed how we catch Pokemon. Rather than clicking the button, we can now feel and throw the ball in Pokemon Let’s Go! However, catching them feels more like luck than strategy. While weakening Pokemon isn’t complex, it helps makes the player like they are working towards a higher success rate. The biggest annoyance in Pokemon Go is Pokemon running away after failing to catch. While curve throws and aiming are skill based, GameFreaks didn’t need to cut out the Pokemon battling portion. Both systems should be available but Junichi Masuda (Director of Pokemon) felt the game changes needed to be made for the Switch game.

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Give me that Clefairy

Forcing Gym Battles to be easier

Siliconera showed a new screenshot regarding Gym battles. In front of most gyms, an NPC stands to give you advice on how to beat the Gym Leader with certain Pokemon types. In Pokemon Let’s Go, they won’t let you even challenge the leader until you have a Pokemon that is type effective against them. While it is great for new players to hear, it removes the freedom of gameplay. You should be allowed to challenge and play however you like in Pokemon. Letting players struggle should be an active learning experience.

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Translate: You need a Water or Grass Type Pokemon to challenge

Conclusion:

I hope Pokemon Let’s Go Pikachu/Eevee does well. While I will most likely skip this game, I love the series. I think it may be a test to see how players respond to the changes before they consider finalizing the details on Pokemon 2019. Many of the changes are controversial to longtime players like me but perhaps the sales numbers and review responses will affect future gameplay changes. I like Pokemon Go but I treat it like a different game than the main series. I prefer the style of a console game to be different than a mobile game.

The Pokeball accessory looks cool though.

Will you be buying Pokemon Let’s Go?

Nintendo Everything – Junichi Masuda Interview

Siliconera

Guerrilla Games, developers of Horizon: Zero Dawn, grows

Horizon: Zero Dawn was one of the best selling games last year. It proved new intellectual properties and new games can be just as successful as a big sequel. The game sold almost 5 million units and was nominated for many Game of the Year awards. Thanks to its success, Guerrilla Games have grown! They are jumping for 250 employees to 400 and are taking more space in the office they currently reside in.

The goals of CEO Hermen Hulst are to release big games in a shorter time. Horizon took over six years to develop. Their idea is to “release games in two or three years, both new titles and games based on existing titles.” Although they have not announced their future games, they have also worked on the Killzone series. I look forward to more games from Guerrilla that will make people go ape.

Sources:

Eurogamer

Horizon Zero Dawn Sales

Middle-Earth: Shadow of War removes Loot Boxes

The new, free update to Middle-Earth: Shadow of War finally removed their loot boxes called War Chests. Released in September 27th, 2017, Monolith Productions defended the addition of loot boxes as they didn’t influence the game or ruin the narrative. The boxes provided stronger Orcs for the player in the game’s famous Nemesis system and it would help reduce the grind of improving the Orcs. These helped players earn stronger Orcs without relying on chance. However, the game’s true ending is difficult to obtain without extra grinding for strong Orc captains which angered many players. Players felt Monolith and Warner Brothers (Developers and Publisher) were encouraging players to spend money on loot boxes to obtain better Orcs. As of July 17th, the loot box system and store has been completely removed from Shadow of War.

What happens after the Loot Box removal?

To help players obtain better Orcs, the game now provides challenges and Spoils of Wars which give players Training Orders. You can also purchase Training Orders with in-game currency. Monolith also allowed players to earn gears much easier than before. Previous players who have already gone through the game receive masks which helps improve Orcs. The studio has also made reduced the number of stages and missions required for 100% completion of the game.

Some fans lost their Orc, loot boxes and war chests after the initial update but Monolith is working hard to return everything that players purchased. Shadow of War sold 1.75 million units worldwide but perhaps sales were deterred due to the loot box system. The previous title, Shadow of Mordor, sold 3.2 million.

Question

Do you think Monolith has earned good grace for removing the loot boxes or is it too late?

Sources:

Shadow of War Update – July 17th

Shadow of War – Loot Box fix

Venturebeat – How to previously earn 100% on Shadow of War

Polygon