Since the Xbox, in-game rewards/achievements have become integrated parts of games. Players can earn them by beating portions of the video games, finding secrets, or completing the entire game. The main appeal is the ability to share your “score” on your game profile and compare it with others. Whether it be Xbox Live, PlayStation Network or Steam, achievements are generally well received and a standard feature in games. However, they provide no value to players besides a score number until recently.
Recently, Sony announced changes to Sony Rewards program that would reward players for earning trophies from PlayStation 4 and PlayStation 3 games. Silver trophies are worth 1 point, Gold is worth 25, and Platinum is 100. To earn points, you must create a Sony Rewards Profile that connects to your PlayStation Network account. Sony Rewards program offers members points for purchasing games, movies, or other entertainment to earn concerts, merchandise, video games, and gain access to unique sales and deals. Members can only start earning points for their trophies after connecting the Sony Rewards profile to their PlayStation account. All previous trophies earned will not give players anything.
Often, gamers have questioned the value of achievements. They have become so common in games that they become almost an afterthought in players minds rather than a goal. It can be argued that the score recognition is no longer as interesting to players. Whoever owns more games will usually have more points or trophies than others so the comparison to friends loses luster. While there are communities of gamers interested in achievement hunting and increasing their gamerscore, the number of people interested overall has decreased.
Providing a small monetary value to trophies is a good movie by Sony. It incentivises more players to earn more trophies which means they must buy more games. It adds a point value into purchases similar to restaurants for trophies. By connecting it to Sony Reward Program, users feel a stronger connection to Sony and creates a more rewarding feeling for buying certain products from them. It creates a brand community connected around purchasing Sony related products. I wouldn’t surprised if Microsoft uses a similar model in the feature.
Recently, Bethesda, creators of the Elder Scrolls and Fallout series, launched a new feature: Creation Club. Essentially, they are official mods to Fallout 4 and Skyrim that players pay for through credits. They are created from fans or engineers from Bethesda and actually require Quality Assurance Testing before they are released for players to purchase. They don’t affect the achievements or trophies, unlike fan mods. It will be completely compatible with the game and you’ll receive 100 credits for all users on all systems. There will still be free modding support for all systems as well.
Obviously, there is fan backlash regarding premium mod supports. They consider the prices too high for essential paid DLC content such as one gun, backpacks, or even armor. The modding community has always been providing free content to improve the gameplay, adding unique features, or even add an additional fan story portion. Bethesda even provided the ability to download free mods on PlayStation 4 and Xbox One. To add paid mods will not appeal to anybody considering free mods are actively available and better than the paid versions. To remain good relations with their fans, Bethesda should not release the Creation Club or make them free for all users.
If you’re a fan of the Fallout series, you’ve always wanted to own a Pip-Boy. It is a wrist attachment that displays your character’s stats, missions, items, skills, etc. It’s a popular accessory and many people wanted one for cosplay purposes. When Fallout 4 was released, special editions came with a Pip-boy for $119. You could connect your smart phone to it and it would give you access to the Pip-Boy app that would interact with Fallout 4. They sold out incredibly fast and Bethesda even stated they couldn’t produce anymore.
Now Fallout 4 is two years old and its Game of the Year edition is finally being released. It’ll include all the DLCS: Nuka-World, Vault-Tec Workshop, Contraptions Workshop, Far Harbor, Wasteland Workshop, and Automatron. It will also include mod support and Survival Mode which was added to the game before. The GOTY edition will be $60 and will release on September 26th. The game will release for PlayStation 4, Xbox One, and PC.
If you are willing to pay extra, you can buy the Pip-Boy edition if you missed it last time. It’ll be $99 with a different casing box than the previous edition. It’ll be the same design and if you have purchased a larger phone since then, it won’t fit into the Pip-Boy. It’ll only be sold in “selected retailers” and will have a limited release.
Personally, I don’t mind special editions. I think having a Pip-Boy is cool and if I was gonna cosplay as a character from the series, I would definitely pick one up. The game is pretty good but its definitely not as good as Fallout: New Vegas or Fallout 3 in my opinion. If you really missed out on the game and wanted to add it to your collection, this is your chance.
With the Steam sale finally ending, people can finally spend their summer playing their new games. Unless you’ve been using hacking tools, then you’re banned. In fact, Valve has banned over 40,000 people on July 6th. This is a record high ban since October 2016 where 15, 227 accounts were banned. Anybody who was caught by Valve Anti-Cheat was instantly banned although 5000 of them are based on normal ban reviews.
Many of the accounts were banned after purchasing cheaper copies of Counter-Strike: Global Offensive. All the accounts banned had an approximately $8,674 worth of cosmetic items for the game. Counter-Strike: Global Offensive is one of the few games made by Valve whose cosmetics can be sold by other players due to the rarity of certain designs. Some of them go for over $100 depending on the limited release of the item. The real lesson is to not hack to earn real money in video games. Especially not for cosmetics.
How much have you ever spent on a free game? Personally, I’ve probably spent over $200 on MapleStory in my middle school days.