Video Game Voice Actor Strike: What is it?

The 340-day strike for The Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) has reached an end. A tentative agreement has been made between the voice actors and 11 Video game companies: Activision, Electronic Arts, Take-Two Interactive and Warner Bros. Interactive Entertainment, and more. The strike began on October 21st, 2016. SAG-AFTRA was striking for four issues: Transparency on voice acting contracts, prevent stress on extensive vocal sessions, stunt coordinators available for on hand performance capture studios, and bonus pay depending on sales of the game.

  • Not every voice actor knows what game their voices will be in. Often, voice actors are contracted for a specific role, sent to a recording studio, and then given a script. This is more relevant on actors playing small characters or NPC’s.
  • Voice acting sessions can become quite straining on vocal cords depending on the role. Grunts, screams, and battle lines session can become strenuous and taxing. Some actors claimed they were forced to shout for hours which can cause permanent damage to vocal cords.
  • Some voice actors are requesting to perform certain stunts for performance captures in the game. To save money, most companies will not hire professional stunt actors for roles but rather have their on-hand voice actors perform the action.
  • The biggest issues were the request for bonus pay based on video game sales. The original request from SAG-AFTRA was a full day’s pay for each 500,000 units sold. Certain games sell extremely well but voice actors are not compensated for their “efforts in improving sales.”

Not everything was achieved but so far SAG-AFTRA is considering the negotiation to be a big step forward. An alternative form of payment was agreed upon but not based on sales of the game. Voice actors will receive a  bonus of $75 for their first session and end up with a total bonus of $21,000 for 10 sessions. 

“This is an important advance in this critical industry space. We secured a number of gains including for the first time, a secondary payment structure which was one of the members’ key concerns,” said SAG-AFTRA president Gabrielle Carteris. “The bonus payments we have now are significantly larger now than what we had 11 months ago. The existence of additional payments beyond your session fee is in the video game world for good, both in our high-budget and independent promulgated agreements” said Keythe Farley, chair of the SAG-AFTRA negotiating committee”

Voice actors will also receive more transparency from Video game studios. They will know the project code names, the genre, whether it is a sequel or part of a previous IP or if it is a recurring role. 

“Members are also protected by the disclosure of whether they will be required to use unusual terminology, profanity or racial slurs, whether there will be content of a sexual or violent nature and whether stunts will be required,” said chief contracts officer Roy Rodriguez.

The contract also contains an “employer commitment” regarding issues of long video recording sessions. The agreement isn’t finished. SAG-AFTRA’s national board will review the contract at its next meeting in October.

Arguments against the Strike:

SAG-AFTRA doesn’t represent every video game voice actor. They make up 25% of the industries voice acting talent. 40% of the top-selling games don’t even use SAG-AFTRA voice actors.

Sources:

Eurogamer

Endgadget

Polygon

TGS 2017 Trailers: Left Alive and more

Left Alive:

A new intellectual property (IP) from Square-Enix. The details and directing staff have hyped up many fans of Mech games. Set in Novo Slava, Russia in the future, humanity has apparently not learned about allowing something to live or die. The trailer doesn’t show much but there are actual gameplay and in-game cutscenes. Surprisingly, it shows 3rd person shooting aspects against the Wazers (mechs). If you’re interested in more of the game, click here.

Hokuto Ga Gotoku:

Yakuza developers are working on a new Fist of the North Star game. Based off the hit classic manga, you play as Kenshiro, master of the assassination art: “Hokuto Shinken.” Although the trailer doesn’t reveal much, it is a free roaming game similar to the Yakuza series. You’ll explore the towns and fight random thugs, bandits, and thieves and murder anybody in your way. Many of the kills are censored for the Japanese audience. Similar to the Yakuza series, you’ll also do random side jobs that will seem out of character such as work in bars and mingle with people. It is set for Japan in 2018.

More updates coming soon

Best of TGS 2017

Tokyo Game Show (TGS) 2017 was a great show for PlayStation. This show is directed towards Japan’s audience and many Japanese RPG games were shown. Standout winner for TGS is Square-Enix. Here are the highlight games from the show:

Left Alive:

A new Role-Playing Game from Square-Enix is a Dystopia Mech Robot game. Fans of Japanese mecha series will be excited as the game is being produced by Front Mission series’ Shinji Hashimoto, directed by the Armored Core series’ Toshifumi Nabeshima, and featuring character designs by the Metal Gear series’ Yoji Shinkawa. Some Wanzer (mecha) designs will be done by Mobile Suit Gundam 00‘s Takayuki Yanase.

You’ll play and switch between three protagonists. Left Alive is a survival based shooters revolving around gunplay and traps. The world setting is actually between Front Mission 5 and Front Mission Evolved. Progression in the story is determined by the player and there are several different outcomes that can affect the one main ending. You won’t be able to customize your Wazer but you can customize weapons with materials. It is stated to be an offline experience with some online experience that hasn’t been explained yet. If you’re a fan of the Front Mission series, Producer Shinji Hashimoto: “We wanted to make a Front Mission with a new lineup. We started this new title to see Front Mission in a slightly different perspective. Square Enix wanted to convey the feeling that we cherish Front Mission.” Left Alive is planned for a 2018 release.

Monster Hunter: World

Fans of Monster Hunter will finally have their mainstream console hunting game. Set for January 26th, 2018 release. The game will obviously include new monsters and environments. Pukei-Pukei and Nergigante, as well as the Coral Highlands stage and Astera, the base of operations for the Research Commission, are new areas show in the trailer.

For $69.99, the Deluxe Digital edition will come with the game, Samurai Set skin, three gestures, two sticker sets, plus an extra face paint and hairstyle option for the hunter. The PS4 deluxe edition will also come with 14 Weapon Avatars. The Physical Edition is $149.99 and comes with everything above and 32 hard page art book, monster statue, and a digital soundtrack.

Earth Defense Force: Iron Rain

You’ve probably heard of the Earth Defense Force series before and may have found a few copies at random game stores. There are currently 4 main releases and a 5th one coming this December in Japan. Iron Rain is set to release in 2018 which features a dark tone for the series although it still revolves around humans fighting giant ants, robots, and aliens with guns and mechas.

 

Final Fantasy IX:

Final Fantasy IX has been released for the PlayStation 4 today worldwide. It is a higher resolution version with improved cutscenes and character models, trophy support, and cheats that allow you to skip random battles, high-speed mode, and master all abilities for armors and weapons, and give you max levels, magic stones for summons, and gil. The cheat options are great for players who’ve finished FF9 (like myself). There is currently a deal for US PlayStation store for the game. The price is $16.79 and includes several avatars and a PlayStation Theme until September 26th.

Sources:

Gematsu 2
Polygon 2

 

 

 

 

Why did Bethesda add Paid Mods?

Recently, Bethesda, creators of the Elder Scrolls and Fallout series, launched a new feature: Creation Club. Essentially, they are official mods to Fallout 4 and Skyrim that players pay for through credits. They are created from fans or engineers from Bethesda and actually require Quality Assurance Testing before they are released for players to purchase. They don’t affect the achievements or trophies, unlike fan mods. It will be completely compatible with the game and you’ll receive 100 credits for all users on all systems. There will still be free modding support for all systems as well.

Fans Respond

Obviously, there is fan backlash regarding premium mod supports. They consider the prices too high for essential paid DLC content such as one gun, backpacks, or even armor. The modding community has always been providing free content to improve the gameplay, adding unique features, or even add an additional fan story portion. Bethesda even provided the ability to download free mods on PlayStation 4 and Xbox One. To add paid mods will not appeal to anybody considering free mods are actively available and better than the paid versions. To remain good relations with their fans, Bethesda should not release the Creation Club or make them free for all users.

Source:

Bethesda