Patent shows Activision uses Matchmaking to coerce players into Microtransaction

Recently, more and more games have begun adding microtransaction items in AAA games. Games such as MiddleEarth: Shadow of Mordor, Forza Motorsport 7, and Star Wars Battlefront 2 are recent video games that contain loot boxes. Most prizes within usually have cosmetic items that don’t influence the game but their multiplayer games such as Star Wars contain upgrades or improved Star Cards. The inclusion of loot boxes has angered many fans.

This month, Activision‘s patent passed for a system to coerce players into buying in-game items. The system would drive players into buying in-game items based on multiplayer. It would actively place expert or higher ranked players against a junior player.

It would also place players based on interest. “In a particular example, the junior player may wish to become an expert sniper in a game (e.g., as determined from the player profile),” according to the patent. A newer player may want to emulate their guns or gear which could lead to potential purchases.

The system also knew which items to promote based on players preferences. If you’ve already bought an item or weapon, the patent stated “if the player purchased a particular weapon, the microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results.”

Activision has stated this method is not in any current games and Bungie has confirmed the method is not in Destiny 2. It was an exploratory patent made in 2015 by the Research and Development team outside of their gaming division said Activision spokesperson to Glixel.

Opinion:

A lot of people are disgusted that Activision would actively create a match-making system that incentives in-game purchases rather than creating fair and balanced matches. Although Activision has stated they have not released this system on any current games, that may change towards the future. We want our games to be pure and be created purely for fun and entertainment but the gaming industry is still a business. Many online stores and sites already cater items, videos, and advertisements based on your searches, likes, or content you viewed. While I don’t have anything against promoting purchases based your interest, I am actively against basing the entire matchmaking system on it. While the system is based for first-person shooters, it can potentially be added into future Activision games. This further ruins their image to gamers.

Source:

Rolling Stones: Glixel

SWERY’s The Good Life moved to Kickstarter: More Publicity, more problems

Swery has unfortunately not made his goal on Fig for The Good Life. The game was able to reach 45% of its goal of $1.5 million but that isn’t stopping Swery. He has now moved his game to Kickstarter. He states how his statements in regards to The Good Life caused a lot of confusion for people. Many fans were confused on what the game was about. Based on concept trailers and bundles, many supporters were confused by The Good Life story and the overall gameplay.

Hoping for a second chance on Kickstarter has brought more attention to the game but also disapproval as well. Fans aren’t as supportive because Swery‘s previous game, D4: Dark Dreams Don’t Die, never finished. The reason D4 never finished because he fell ill during production with Access Games and left the project. Since the ownership rights belong to Microsoft, Swery was never able to finish his game leaving fans unhappy.  For Kickstarters, initial marketing efforts are extremely important. Although Swery is an infamous game developer, his fanbase isn’t as large. His games have always struggled to reach high sales numbers. Luckily, Swery has learned his lesson and seeks to lower the funding goal of The Good Life on Kickstarter. Swery is trying to rework his message and is still adamant on funding The Good Life. Many Kickstarters have failed to reach expectations of audience demands such as Mighty Number 9, Ouya, and Star Citizens and but lowering the funding goal and Swery’s honest ambitions make me hopeful for his game to succeed.

Swery’s Twitter

Bethesda stands firm against Wolfenstein Protest

Recently, Bethesda has been marketing Wolfenstein II: The New Colossus as an anti-Nazi game. It falls in line with the theme of BJ Blazkowicz overthrowing the Nazi Regime in an alternate timeline America in 2014 where The New World Order (Nazis) have taken over the United States.

Wolfenstein as a series has always been about fighting Nazis and even the hashtag created for the game is #NoMoreNazis. Peter Hines, the head of Marketing and VP of PR for Bethesda is very aware of current events in America.

Wolfenstein has been a decidedly anti-Nazi series since the first release more than 20 years ago. We aren’t going to shy away from what the game is about. We don’t feel it’s a reach for us to say Nazis are bad and un-American, and we’re not worried about being on the right side of history here.”

Hines also states the release of the game has no relation regarding the recent Nazi issues in America. The game has been in development for two years and “it, unfortunately, happens to highlight current events in the real world.” Hines states that Bethesda doesn’t make game regarding the current political issue but “We make games that we think are fun, meaningful, and immersive for a mature audience.” The trailer below sparked comments about anti-Nazi commercials.

The marketing against Nazism has stirred controversy regarding the game. People on social media have complained to Bethesda regarding Wolfenstein. Hines continues to defend the message against Nazism and most of the tweets are all about promoting different methods of killing the Nazi enemies in the game. While Hines and Bethesda may be a little worried about alienating potential customers he has stated: “to be honest, people who are against freeing the world from the hate and murder of a Nazi regime probably aren’t interested in playing Wolfenstein.

Another statement Hines said on how powerful Games can be as a platform.

“Their ability to immerse players in an alternate role, in an alternate world, like Wolfenstein’s Nazi-infested America, allows players to actually feel and experience the emotions of the situation.

I’m very impressed that Bethesda and Hines had stood firm on its statements against Nazism. Many companies tend to apologize for representatives remarks or actions to appease outcry but Hines gave a very professional response in regards to Wolfenstein message and overall theme of the game. Hines also acknowledges the power games can have as an art medium. They have the unique ability to immerse players into alternative settings and give a sense of control.

Sources:

Gameindustry.biz

SNES Classic is actually just an NES Classic

Nintendo has recently hit an upswing in public opinion. The Nintendo Switch has been doing well and brand new games are coming to the system. Both hardcore and casual players are experiencing a new golden year for Nintendo. However, hardware has never been their strong suit. Low stock number, constant demand, and slow restocking have made many fans begging and angry for a Super Nintendo Classic or Switch. Well, Nintendo is definitely going to get more flack tomorrow. The Super Nintendo Classic is releasing on September 29, 2017, and it’s made out of the same parts as the Nintendo Classic.

Eurogamer broke open the SNES Classic and showed that the components and the printed circuit board are exactly the same as the NES classic, even down to the controller ports. They are even using the same open source, Linux. The Super NES is on the left and the NES is on the right. It fits into the same shell as well.

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So what does this mean? Well, it means Nintendo can produce the NES Classic again. This would explain why they are reselling the NES classic for Summer 2018 for a small run. They stopped production in April. This led to outrage and people selling them on auction sites such as eBay for outrageous prices.

Because it is made of the same board as the NES classic, you can also hack it to add more games. The Hakchi2, the program to hack the NES classic, is also compatible with SNES.

While this may deter a few from purchasing a Mini SNES Classic, it won’t stop the massive revenue Nintendo will earn from the release. What do you think about this news? Are you annoyed with Nintendo using the same tech to create a new console or do you only care about the games?

Sources:

Eurogamer

Polygon