No Single-Player Star Wars Game – Amy Henning leaves EA

Many Star Wars games fans have been critical over Electronic Art’s handling of the series. Electronic Arts have produced and published more multiplayer focus Star Wars games like Battlefield 2 and The Old Republic MMO series. Fans have been looking forward to a story focused Star Wars game similar to the Knights of the Old Republic Series. Unfortunately, fans will have to keep waiting as Amy Hennig, the former Uncharted creator who moved the EA to work on a story based Star Wars Game, has left the company.

Image result for Amy Hennig

Amy Hennig had left EA in January but only recently announced it. She joined Visceral (EA’s subsidiary gaming company) in 2014 to work on a new Star Wars game. Visceral was closed by EA in October 2017 and the project was moved to another studio. During an interview with Eurogamer, she stated she has moved on to start her new independent studio.

“So yeah, I’m not doing anything Star Wars. And, who knows what the future may hold, but that project is on the shelf now.

The game and concept were not moved to any part of EA’s studios throughout the world and “the Vancouver studio is working on something pretty different,” stated Hennig. Perhaps Respawn Entertainment will restart Henning’s project considering their purchase from EA last year.

Source

Eurogamer

New Burnout-Style Game from old Burnout Developers and Creators

Electronic Arts owns Criterion, the developer studio for Burnout. Unfortunately, the studio hasn’t been working on any new Burnout games since the remake of Burnout Paradise in March. Their last new game in the series was Burnout Crash! which received mix reviews from fans considering it was the follow-up game after Burnout ParadisePrevious founders of Criterion, Alex Ward and Fiona Sperry, spun off their own studio in 2014 called Three Fields Entertainment which has been creating video games similar to Burnout such as Danger Zone. The game is considered a “spiritual successor” to the Burnout series.

https://www.youtube.com/watch?time_continue=47&v=-WC2sdU5vlI

Three Fields Entertainment is releasing Danger Zone 2 on July for PlayStation 4, Xbox One, and PC. There’s a bigger focus on driving and destruction which fans have been asking for. They will also release Dangerous Driving, a closed track competitive racing game featuring boosts, takedowns, destruction and massive car crashes – which sounds a lot more like Burnout. Ward stated, “Dangerous Driving gets me back to making arcade racing, the kind of software I am most passionate about.”

Are you excited to see a new Burnout-style game? Also, those game names are horrible. How is somebody supposes to find these games online?

Sources:

Eurogamer

Eurogamer – Danger Zone Review

Xbox One Sales numbers released by EA

In this current console war, Xbox has greatly fallen behind PlayStation. End of 2017, Xbox Ones have sold 30 million units worldwide compared to the 73.6 million PlayStation 4. In Electronic Arts‘ reports, they discuss the sales for Microsoft and Sony. In a statement by the CFO, Jake Jorgensen stated “Turning to our expectations for fiscal 2019, we expect sales of current-generation consoles from Microsoft and Sony to continue to be strong, with the installed base growing to 130 million consoles by the end of calendar 2018 from 103 million at the end of calendar 2017,” he said. With Sony confirming their sales numbers earlier this year of $79 million, Microsoft makes up for the rest. Microsoft has not officially announced the sales numbers for the Xbox or their gaming division for 2017.

What’s next for Xbox?

Xbox has difficulties staying relevant in the competition. Many of their recent IP releases didn’t sell as many copies as they liked or player base dropped after a few months. Halo 5: Guardians sold 4.8 million units worldwide and Gears of War 4 sold 3.4 million but longtime fans disliked the overall changes. Despite the good sales, the game didn’t leave lasting impressions. Sea of Thieves and Sunset Overdrive are new IP’s that sold relatively well but had a drop off in player numbers after the initial month. Microsoft has been adopting a new strategy by selling some of their exclusive games with cross-play capabilities for Windows. Their backwards compatibility is much better than Nintendo’s and Sony‘s. Their games have better graphics for the Xbox One and if you kept your original copies, you didn’t have to pay any additional cost. Nintendo recently announced there are no plans to bring the Virtual Console store to the Switch and PlayStation 4’s have no backwards compatibility and some ports have performed poorly.  On May 8th, they also announced plans to develop a new studio who will work on new IP’s and are hiring people with “experience shipping high quality titles at AAAA standards.” Whether Microsoft will be able to stay ahead of Nintendo Switch remains to be seen. Microsoft will need to release a huge IP to compete with PlayStation considering their strong year in 2017 with Horizon Zero Dawn and Persona 5 and 2018’s God of War and upcoming Spider-Man game. There is one more month until E3…

Sources:

Variety – EA releases Xbox One’s sales numbers

Variety – Microsoft’s new studio

Halo 5’s sales numbers

Gears of War 4’s sales numbers

Kotaku – No Virtual Console for Switch

EA wants to keep Microtransaction in Star Wars Battlefront 2 and doesn’t understand Gamers

Electronic Arts have lost $3 billion in stock value after the microtransaction loot box system was discovered to create a pay-to-win situation in Star Wars Battlefront 2. Many fans were critical of the system and EA pulled loot boxes from the game before the official launch.  After news programs and governments around the world began to notice, EA received mass criticisms from many audiences.  The Belgian Gaming Commission waded in, as did Hawaii State Representative Chris Lee, who publicly denounced EA‘s game as “a Star Wars-themed online casino designed to lure kids into spending money”.

Despite this, EA decided to double down on keeping MTX (Microtransaction). EA‘s Chief Finance officer, Blake Jorgensen said “”We’re not giving up on the notion of MTX [microtransactions].” Whether they will continue to use the loot box feature in the future is still a debate for EA. Many fans protested the game because players could earn Star Cards that buffed the characters which created an imbalance in multiplayer. You could also not predict what you would obtain in a loot crate which some government leaders considered similar to gambling. To earn enough currency to purchase certain characters or features required substantial game time or you could bypass with real currency.

Jorgensen said that EA was focusing on improving the beta over the MTX and wasn’t aware how the public would react. The statement is quite outlandish considering many of the gaming community has shunned the loot box system; including for popular games that use them such as Overwatch. He also stated that certain players have more money than other while others have more time. EA worked to create a balance between the two to create a value system that would appeal to both. That is usually a fine method if there wasn’t boost in the game that would make you stronger than other players.

“For us it’s a great learning experience. We are trying to run the company with an ear to the consumer at all times, not only in the testing phase but when the game is up and running” said Jorgensen. EA, a gaming company which is older than 30 years, is still trying to understand their modern audience. It is unacceptable and an excuse that nobody who understands the modern game market would believe.

Supposedly, LucasArts is extremely focused on Star Wars Battlefront 2 following the canon according to Jorgensen. “There might be things we can do cosmetically, and we’re working with Lucas on that, but coming into it, it wasn’t as easy as if we were building a game around our own IP where it didn’t really matter. It matters in Star Wars, because Star Wars fans want realism. But Star Wars fans also may want to tailor things: different colour Lightsabers, things like that, so you may see something like that.” This would make EA look better if the skins were added to the game but it has been shown on Uninspired Zebra’s YouTube channel that there is a menu for customizing skins. Also, the previous game had skins! So EA is trying to manipulate the narrative by trying to tell people that they are making changes to Star Wars Battlefront 2 when they should already understand the backlash from their audience over microtransaction and what is the modern method most multiplayer use MTX. It is embarrassing for the company and mostly the developers who put in so much effort to make Star Wars Battlefront 2 a good game.

Sources:

Eurogamer

Polygon