Tencent, the Chinese Enterprise Company, is working with Riot‘s U.S. team to develop a mobile version of League of Legends. The MOBA is still going strong despite being a 10-year-old game. During their Mid-Season Invitationals, it gained almost 1.1 million viewers globally. Riot was bought by Tencent back in 2015.
Despite Tencent owning Riot, the company has had a strained relationship. Riot didn’t want to develop a mobile game for Tencent several years ago. Mobile gaming is Tencent’s most popular platform. Most video games they publish is for the mobile market.
Tencent then developed a mobile Battle Moba called “Honour of Kings” in 2015 in China. It did extremely well and had over 200 million players in 2017. It was eventually ported to the West and was renamed “Arena of Valor.” The game didn’t click well in the Western Market but it did cause the relationship between Riot and Tencent to grow worse. Tencent has had a difficult time gaining a popular game in the West.
The mobile game isn’t expected to release in 2019 and details of the game are still uncertain. It may not actually be a League of Legends mobile version as Tencent has not responded.
Riot has been difficulties making a large profit. Although they made 1.4 billion dollars last year, it is still 21% less than in 2017. “League of Legends is not doing as well as it used to and so Riot badly needs a new way to monetise the game, especially considering that it is Riot’s only game,” said Gu Tianyi, an Amsterdam-based analyst from Newzoo.
Despite this, League of Legends is still extremely popular. The League of Legends World Championship Finals 2018’s biggest e-sports tournament boasted 81.1 million hours in live hours watched across Twitch and YouTube Gaming. According to Newzoo, it is 24.7% of the total PC gaming market.
You know what sucks about step counters? Your phone not reading your steps while it’s idle or the application is not opened. It was especially bad with Pokemon Go. Players had to leave the Pokemon Go app open on their phone and walk to count their steps. This was draining on your phone but it was the only way for the app to count your steps to hatch Pokemon Eggs or Candies. The initial solution was for players to purchase a Pokemon Go Tracker. Now Niantic is finally adding Adventure Sync.
The application syncs in the background with iOS HealthKit and Android Google Fit. This allows players to leave the Pokemon Go app idle or even closed on your phone and helps you save battery life. It will also provide weekly rewards to players who walk or run certain kilometers. The launch will be global but the official release date is unconfirmed.
The game has been a huge success for Nintendo and Niantic. Despite its first year having technical issues, the company has been working hard to cater to fans demands. They have gradually rolled out more features and Nintendo is slowly beginning to have a grip on the mobile market. Fire Emblem Heroes, Mario Run, and Animal Crossing have scratch casual fans’ itches for a Nintendo game. Early this year, Analyst Sensor Tower reported a $1.8 billion in revenue for Pokemon Go and $400 million for Fire Emblem Heroes.
Are you playing Pokemon Go? Did you stop or did you recently get back into the game?
Fortnite is finally releasing for Android but it won’t be on Google Play. To download it, you’ll have to do it directly from Epic‘s website. It will be downloaded as a typical APK file. Don’t download from any other website. There are a lot of scams or fake APK files for Fortnite out on the smartphones. Most Android users aren’t aware that Fortnite is not released for Android.
Why isn’t it on Google Play?
Google takes a 30% tax from each download. 70% covers everything including maintenance, development, operations. With direct downloads, Epic makes and saves more money with direct downloads. Epic can make more money and they are popular enough to have a separate download.
Which phones are supported?
You’re gonna need a strong phone to run Fortnite. According to Eurogamer, the Samsung Galaxy S7 is the base level to run Fortnite.