Valve will offer more money for Successful Games

When you sell your game on Valve, the company takes 30 percent of your revenue for using it as a platform for distribution. It’s a common practice for business such as PlayStation and Xbox but Valve has been criticized lately for their user review system and lack of marketing support for new games. Steam is packed with thousands of games and nearly impossible to filter through them all. It’s difficult for developers to sell their game if they don’t understand Steam’s algorithms. They weren’t able to contact a Valve personal support and developers felt that the company didn’t “deserve” the 30 percent in revenue. To potentially earn developers’ trust again, Valve is offering them more money based on the success of their games.

Stated on November 30th, Valve stated

Starting from October 1, 2018 (i.e. revenues prior to that date are not included), when a game makes over $10 million on Steam, the revenue share for that application will adjust to 75%/25% on earnings beyond $10M. At $50 million, the revenue share will adjust to 80%/20% on earnings beyond $50M. Revenue includes game packages, DLC, in-game sales, and Community Marketplace game fees. Our hope is this change will reward the positive network effects generated by developers of big games, further aligning their interests with Steam and the community.

Valve is also allowing developers to speak about their game sale on Steam.

Image result for steam indie games

Who does this benefit?

A lot of big brand name titles such as Fallout or Call of Duty will see bigger profit margins. However, smaller companies and developers will still have difficulties presenting their games to a mass audience. There are too many games on Steam, especially because any game can be on their market.

The changes are to incentivize more companies to put their games on PC only through Steam. With more companies hosting their own platforms such as Blizzard’s BattleNet, Ubisoft’s Uplay, EA’s Origin, and Discord, Valve has more competition. While their competitors have less selection, it’s easier to search and find a game you enjoy.

Origin Logo

The profit changes won’t hurt Valve too bad. It’s rare for a title to make that much on Steam alone unless you’re a huge publisher. The mass majority won’t even make $10 million but bigger companies may just place their games on Steam to save money.

Sources

Steam Changes Announcement

What Games are allowed on Steam?

Polygon

Polygon 2

 

MapleStory 2 finally releases for the West

If you grew up in the early 2000s, you played MapleStory or Runescape because they were both free and you didn’t have your own money to spend on video games. Released back in 2005, MapleStory has cute animation but was a huge grind game back then. I remember it took me 6 hours just to get to 50% in my level percentage. It was a pleasant nightmare and they have drastically changed the game since then. More worlds, classes, and easier to level up to make MapleStory a much better game. It has been over 10 years and now MapleStory 2 is finally coming on October 10th.

Starting August 22nd, you can reserve character names and test the Mushking Royale Mode (Battle Royale). The game and the battle royale mode has been in Beta for several months before the announcement. If you’re excited to jump back into MapleStory, just know that the game looks dramatically different and is actually 3D rather than a 2D sidescrollers.

Sources:

Nexon

Maplestory 2 Main Website

Sea of Thieves’ Player Pool Expands

Sea of Thieves release this March and was criticized for the lack of content. It found a niche with players and content creators who took advantage of the cooperative gameplay and quick gameplay. According to Xbox News, Sea of Thieves racked up 300M views on YouTube and more than 40M live broadcast hours on Twitch. With weekly challenges and a consistent stream of free content, Sea of Thieves continued to grow and now has 5 million “pirates” spanned across Xbox and PC platform.

Upcoming Content kept the game afloat

The early criticism was justified on Sea of Thieves. Considering the game was released for full price, players skeptical of the luster of the game. Microsoft and Rare announced released six free DLC at E3 which kept players invested in the long run. The Hungering Deep was released earlier this year and added more dangers to the sea. Cursed Sails releases today, July 31st, and will add time-limited content to bring players back. It will also have Skelton Ships, ghost bullets, and alliances to shake up the world.

Players raise their own stakes

The biggest gameplay influence is actual players. Forming crews, exploring islands, collecting treasure, attacking other player ships, and open negotiations are unique game features that players control. There is no set meta or a “proper” way to play Sea of Thieves which gives players the freedom to play however they like. Gameplay is fairly simple and it is easy for new players to jump in.

I’ll be honest. I didn’t think Sea of Thieves was going to do well but I am glad to see the game become a success for Microsoft and Rare. Many old fans of Rare worried that the company had died under Microsoft‘s acquirement. Rare’s most recent success was their Rare Replay which is a just collection of their past games. Hopefully, Sea of Thieves brings new energy to the studio. I hope to sea future impressive changes to the game.

Sources:

Xbox News

Polygon