Epic Games’ new Marketplace will greatly change the PC market

After writing about Valve offering more money for successful games yesterday, Epic Games (Creators of Fortnite) is planning to launch their online store that will give 88% of revenue from game sales to developers. In comparison, Sony, Microsoft, and Valve offer 30% of revenue to developers.

His Twitter image is a JPEG , LOL

Thanks to the massive success of Fortnite, Epic has the money to offer these to developers according to founder and CEO Tim Sweeney. According to Forbes magazine in July 2018, Fortnite has made over $1 billion in revenue.

 

Another amazing deal Epic is offering: Any games that uses Unreal Engine 4 will not have to pay royalty fees to Epic if it’s sold on their game marketplace. Unreal Engine is used many many triple A games, including Kingdom Hearts 3, Fortnite, Injustice 2, mobile games, and more. It’s considered the definitive game engine for many users. This could give potential new studios or indie developers a chance to save money for game releases if they are sold on Epic’s marketplace. Any game is allowed on Epic’s marketplace, it doesn’t have to use the Unreal Engine.

In addition, Epic is also planning to launch their “Support-A-Creator” program. It will help support content creators on YouTube or streamers connect with developers. Developers can share a percentage of their revenue with video producers who make content about their games. Epic will cover the first 5 percent.

EpicGamesStore_InfoGraphic.jpg
Revenue Split

When will it launch?

The Epic Games store will launch on PC and Mac in 2018 so it’s coming soon. It will launch on Android in 2019 and they are planning to launch for iOS in 2019. There are no plans for the console platforms. The store is planning to launch with a small selection of handpicked games. Developers are free to use their own digital right management.

This marketplace will dramatically change the PC gaming marketplace. The opportunity for publishers and developers is insane. I’m unsure on how it may shake the other marketplace but game developers will begin to look to Epic to sell their titles. It’s rare to see a company using their wealth to support companies, especially in the gaming industry which is highly competitive. I look forward to 2019 and how everything may change.

Sources

Epic Official Statement

Gameinformer

Forbes

Olympics Bans Video Games involving “Killing”

People are trying to bring esports and professional gaming to a worldwide audience as it’s becoming more popular. People and or teams are competing all around the world and are representing their sponsors similar to physical sports teams. Some teams represent their countries similar to the Olympics such as the Asian Games. Earlier this year, gaming companies such as Riot, Blizzard, Epic, and the ESL, met with the Olympic Forums to discuss potentially having esports as an Olympic competition. The hopes would be the “government to help recognize esports as its own discipline” according to the CEO of Riot Games, Nicolo Laurent. Unfortunately, the Olympics will not allow any video games to be an Olympic event that has “killing” according to International Olympic Committee President Thomas Bach.

Why did the Olympics deny video games from the Olympics?

While Esports may be in the Olympics in the future, Bach strongly stated “We cannot have in the Olympic program a game which is promoting violence or discrimination…They, from our point of view, are contradictory to the Olympic values and cannot therefore be accepted.” While people rebutted by stating some Olympic games involved dangerous weapons such as fencing, Bach said: “sport is the civilized expression about this.” Any games involved with “killing” for points/score will likely be denied by the Olympics in the near future. This would prevent popular esports titles from being an Olympic game such as Fortnite, Overwatch, League of Legends, and PUBG. 

What are the pros for having esports in the Olympics?

If esports was legitimized by the Olympics, it would benefit the players. Players would able to receive their Visas more easily to travel internationally for tournaments. Many players and team owners must pay for the visas. This can lead to potential delays that may prevent the players from competing. It would also give teams and players more sponsors for financial support. It can also lead to more television broadcasting opportunities for video games. Below are the hours viewed on Twitch and YouTube. If channels begin streaming video games, it could lead to people actually watch tv.

How do you feel about video games not allowed in the Olympics?

Sources:

Eurogamer

Gameindustry.Biz

AP News

Newzoo

 

Epic sues 14-year old for cheat mods in Fortnite

FortniteEpic Games‘ battle royal type game, has an issue with cheat mods in the game and community. They have filed two civil complaints against two alleged associates who use cheats from Addicted Cheats to actively kill Twitch Streamers players live online. This is known as stream sniping. Players actively look at Streamers live cam footage to find them and actively hunt them from an unfair advantage.

The service from Addicted Cheats is $5 – $15 a month. It allows people to use aimbots and track players throughout the map. The cheat has to modify the game’s source code which is against Fornite’End User License Agreement and the Copyright Act. Fortnite‘s rule of conduct doesn’t forbid stream sniping like Player Unknown Battlegrounds but forbids cheating. One defendant has been banned multiple times and has created multiple accounts and continued cheating. When asked why “Because its [sic] fun to rage and see streamers cry about how loaded they are and then get them stomped anyways.” He also found another way to cheat after Epic created a block on cheaters stating “Now method is exposed . . . Epic Eat my ass.” As you can tell, he doesn’t feel guilty over his actions.

The other accused is a 14-year-old. Whether Epic was aware of their age prior to the lawsuit. The mother is quite unhappy and has written a letter to the court which attacks Epic‘s handling of the case. TLDR version below from Kotaku:

  • She says that Fortnite’s terms require parental consent for minors and that she never gave this consent.
  • She says the case is based on a loss of profits but argues that it’s a free-to-play video game. In order to prove a loss Epic would need to provide a statement certifying that Rogers’ cheating directly caused a “mass profit loss”.
  • She claims that by going after individual players, rather than the websites selling/providing the software necessary to cheat in an online game, Epic is “using a 14-year-old child as a scapegoat”.
  • She claims that her son did not, as Epic allege, help create the cheat software, but simply downloaded it as a user, and that Epic “has no capability of proving any form of modification”.
  • Finally, the mother says that by releasing her son’s name publicly in conjunction with the move that Epic has violated Delaware laws related to the release of information on minors.

The 14-year-old lives in Delaware and can be sued for damages based on how much the considered loss in money Epic states in the lawsuit. The parent would have to pay the sum. Adolescents can also sign contracts but have different degrees. Epic has yet to respond on whether they will proceed on using the 14-year-old.

Sources

Kotaku

14-year-old sued with mother’s letter